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Delta Pocket 2: Transparent

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I redesigned the Delta Pocket from the inside out for the Transparent Editions, drawing every internal component as its own layer visible through a clear shell. The whole thing is built in Figma and has over 400 layers! It was a lot of work and a lot of iteration to get the depth and material feeling right, but I'm extremely happy with where it landed.

Tags

Interface Design
Game Textures
Figma